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		<title>amablog</title>
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		<title>Notes from Internet Research 9.0 (Part I)</title>
		<link>http://amablog.wordpress.com/2009/04/02/notes-from-internet-research-90-part-i/</link>
		<comments>http://amablog.wordpress.com/2009/04/02/notes-from-internet-research-90-part-i/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 09:26:23 +0000</pubDate>
		<dc:creator>Anne-Mette</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[ir9]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://amablog.wordpress.com/?p=70</guid>
		<description><![CDATA[I have now attended two of the conferences arranged by the Association of Internet Researchers, and both have been great fun and inspiring. I will attempt to pick out some of the more coherent and comprehensible notes I took during the IR9 conference at ITU in October 2008:
Mimi Ito gave a keynote talk about &#8220;Hanging [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=amablog.wordpress.com&blog=1241393&post=70&subd=amablog&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I have now attended two of the conferences arranged by the <a href="http://aoir.org/" target="_blank">Association of Internet Researchers</a>, and both have been great fun and inspiring. I will attempt to pick out some of the more coherent and comprehensible notes I took during the <a href="http://aoir.org/?page_id=219" target="_blank">IR9 conference</a> at ITU in October 2008:</p>
<p><a href="http://www.itofisher.com/mito/" target="_blank">Mimi Ito</a> gave a keynote talk about &#8220;Hanging out, messing around and geeking out: Youth participation in networked publics&#8221; &#8211; presenting her own research and other findings from the <a href="http://digitalyouth.ischool.berkeley.edu/" target="_blank">Digital Youth Project</a> at Berkeley. Her main point was that youth participate in networked publics through many different genres of participation, dependent on the situation, and focused on two general genres: The friendship-driven participation, which reproduces existing social relations and relates to the dominant mode of &#8220;hanging out&#8221;, and the interest-driven participation, which has gotten more attention from researchers, maybe because we see fans&#8217; and other interest groups&#8217; activities as pointing towards the possibilities of creativity and amateur production afforded by new media. Ito had looked especially at &#8220;fan-subbing&#8221; &#8211; anime fans in non-Japanese speaking environments doing their own translations of works. In this type of interest-driven networks, the recognition in the community for their own work is the highest form of validation participants look for. Ito concluded that it&#8217;s important to recognize the diversity in genres of youth participation online, and that in the peer-based learning, participation and reputation building, what constitutes a &#8220;peer&#8221; changes due to a different structure of validation in the online environment.</p>
<p>I attended a session on fan communities, and especially found <a href="http://www.le.ac.uk/mc/staff/NatashaWhiteman.html" target="_blank">Natasha Whiteman</a>&#8217;s presentation interesting. She has done research on online media fandom, and has structured her study of Angel and Silent Hill fan communities around events occuring in relation to the product, especially crisis events such as the Angel, the tv show, getting cancelled. The fans&#8217; reactions to these events afforded an opportunity to study how community and identity are negotiated on the fan forums, and what structures and self-regulations the community imposes on &#8220;being a fan&#8221;. While also observing ethnographically in these fan communities, Whiteman conducted text analysis of forum postings as a primary method. This approach is close to what I am planning to do in my own PhD research, so I am curious about other research of this type. In this session, Trevor Harvey presented his work on online communities around music composition, especially the online music community <a href="http://www.icompositions.com/" target="_blank">iCompositions</a>. It was new to get a look inside a creative online community of amateur music-making that I did not know of, and Harvey&#8217;s research on the sociomusical construction of community and place was also interesting to me, as he looked at how narratives of place reaffirm cultural values that operate within that shared space (referring to the work of anthropologist <a href="http://en.wikipedia.org/wiki/Michael_Jackson_(anthropologist)" target="_blank">Michael Jackson</a>, I think).</p>
<p>There was of course also quite a few sessions on games and game culture. I will post some notes on those in part II, coming later <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>DREAM notes</title>
		<link>http://amablog.wordpress.com/2009/03/31/dream-notes/</link>
		<comments>http://amablog.wordpress.com/2009/03/31/dream-notes/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 13:58:34 +0000</pubDate>
		<dc:creator>Anne-Mette</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://amablog.wordpress.com/?p=67</guid>
		<description><![CDATA[Suddenly it&#8217;s been half a year since I last posted on my blog! I have been thinking about (and procrastinating on) posting some notes from the two conferences I attended in the fall: the DREAM conference at SDU in Odense i September 2008, and the big Internet Research 9.0 conference (confusingly also known as IR9, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=amablog.wordpress.com&blog=1241393&post=67&subd=amablog&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Suddenly it&#8217;s been half a year since I last posted on my blog! I have been thinking about (and procrastinating on) posting some notes from the two conferences I attended in the fall: the DREAM conference at SDU in Odense i September 2008, and the big Internet Research 9.0 conference (confusingly also known as IR9, AoIR, AIR&#8230;) at ITU in October 2008. Anyway, the time has come &#8211; and I will begin with a few notes from the <a href="http://www.dreamconference.dk/" target="_blank">DREAM</a> conference (seems that the conference website is down right now):</p>
<p>My most substantial notes are from one of the keynote talks at the conference. I found <a href="http://www.ipd.gu.se/english/staff/roger.saljo/" target="_self">Roger Säljö</a>&#8217;s talk very inspiring &#8211; although I am not very familiar with the fields of activity theory and educational psychology, where the concepts presented here are based. What I am conveying here is the part of the talk that was most interesting to me <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The title of the talk was &#8220;Representational technologies, imaginative minds and the social memory&#8221;, and as part of this subject, Säljö gave a historical account of the role of media and media comunication in human development. The basic idea is that human beings have always objectified/externalized their experiences, and Säljö looks at how these objectifications are constitutive of cultural transformations and of the development of social memory, and how they shape meaning-making practices. Social memory means, in other words, how we learn to represent our experiences and how we become shaped by these representations.</p>
<p>Representations/documentations rely on sign-making through inscriptions on artefacts (images, symbols, words, narratives etc.). The ability to document and represent our actions is an important part of the history of human development, and all these documentations depend of an interpretive community to give it meaning. Moreover, these interpretive practices and communities entail processes of reification and fixation of meaning, in other words, representations can be seen as reified human experience.</p>
<p>I think that these issues are quite interesting to think about some more in the context of my own research on storytelling in online gaming communities.</p>
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		<title>There and back again</title>
		<link>http://amablog.wordpress.com/2008/10/20/there-and-back-again/</link>
		<comments>http://amablog.wordpress.com/2008/10/20/there-and-back-again/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 09:53:41 +0000</pubDate>
		<dc:creator>Anne-Mette</dc:creator>
				<category><![CDATA[PhD]]></category>
		<category><![CDATA[conference]]></category>
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		<guid isPermaLink="false">http://amablog.wordpress.com/?p=59</guid>
		<description><![CDATA[I&#8217;m home again after participating in the Internet Research 9.0 conference. It was fun and interesting, and I have returned with new knowledge and ideas for my project. I don&#8217;t have time to write out my notes right now, so I will start with a link to the paper that I presented at the conference: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=amablog.wordpress.com&blog=1241393&post=59&subd=amablog&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I&#8217;m home again after participating in the <a href="http://conferences.aoir.org/" target="_blank">Internet Research 9.0 conference</a>. It was fun and interesting, and I have returned with new knowledge and ideas for my project. I don&#8217;t have time to write out my notes right now, so I will start with a link to the paper that I presented at the conference: &#8220;<a href="http://vbn.aau.dk/research/gamers_telling_stories(14834101)/?AnonymousLoginFilter_language=sec" target="_blank">Gamers Telling Stories</a>&#8220;.</p>
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		<title>Notes from the [Player] conference</title>
		<link>http://amablog.wordpress.com/2008/09/03/notes-from-the-player-conference/</link>
		<comments>http://amablog.wordpress.com/2008/09/03/notes-from-the-player-conference/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 11:25:01 +0000</pubDate>
		<dc:creator>Anne-Mette</dc:creator>
				<category><![CDATA[PhD]]></category>
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		<category><![CDATA[gaming]]></category>
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		<guid isPermaLink="false">http://amablog.wordpress.com/?p=51</guid>
		<description><![CDATA[Last week, I had the opportunity to attend a conference focusing on the game player at ITU in Copenhagen. I could only be there for the first two days, but I came home with a lot of new inspiration and thoughts about my project and game studies in general. As expected, methodological discussion was in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=amablog.wordpress.com&blog=1241393&post=51&subd=amablog&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Last week, I had the opportunity to attend a <a href="http://game.itu.dk/player/index.html" target="_blank">conference</a> focusing on the game player at ITU in Copenhagen. I could only be there for the first two days, but I came home with a lot of new inspiration and thoughts about my project and game studies in general. As expected, methodological discussion was in focus, and it was once again clear that as a multidisciplinary research field, game studies are dominated by two different, if not conflicting, scientific domains: the social sciences and the humanities. All in all, there were many interesting talks at the conference, and I want to share some rambling notes here on my blog.</p>
<p>The first keynote speaker was <a href="http://camera.vu.nl/about/crew.html#" target="_blank">Peter Vorderer</a> from Vrije University, who is a communication scholar doing mostly empirical research on media effects, and in that way firmly rooted in social science traditions. Vorderer made the point that interdisciplinarity is an impossible dream &#8211; different methods have different criteria for what is good research, and we are more likely to stick to the approach we think is most valuable. He advocated that we should be more open towards other approaches, and think in terms of integration of methods, approaches and paradigms, although this is not easy. In Vorderer&#8217;s research field, what is being investigated is typically the effects of entertainment understood as direct psychological response that can be measured on e.g. a person watching a movie. The content or meaning of the media artefact is not what interests this kind of research, but that is where the humanists look. As far as I could understand, Vorderer&#8217;s wish was that by combining these different perspectives, we are able to cover the full aspects of the media experience &#8211; by studying psychological effects as well as use contexts, meanings and cultures.</p>
<p><a href="http://www.infomedia.uib.no/ansatte.asp?ansatt=332&amp;kategori=671&amp;versjon=true" target="_blank">Kristine Jørgensen</a> from Bergen University presented her thoughts on how to investigate the player&#8217;s comprehension of the relationship between the game and the rest of the world by the use of qualitative approaches. With this issue, she touched on exactly how social science methods (such as ethnographical observation, video data collecting, interviews) and a humanistic perspective (aesthetics and fiction) might be combined to wield new insights on the relationship between the game and the player. Jørgensen pointed out that the combination of aesthetic and operative elements is central in computer games, because games are both artefact and activity. So, she is embarking on a very interesting research project investigating how these two aspects of gaming are related and experienced.</p>
<p>The first day ended with a panel discussing &#8220;The state of modding&#8221;. <a href="http://media.utu.fi/tanja_sihvonen_eng.htm" target="_blank">Tanja Sihvonen</a> from Turku University presented some ideas based on her forthcoming, and very interesting-sounding PhD dissertation about modding in relation to The Sims. EA Games has recently started the site <a href="http://www.simscarnival.com/" target="_blank">Sims Carnival</a>, where users are provided with easy-to-use tools for creating their own games and uploading them to the site. Interestingly, according to Sihvonen, EA Games has officially recognized that the name of the site is also a reference to literary theorist Mikhail Bakhtin and his work on the carnivalesque tendencies in literature and culture as collective and anti-institutionalized subversion. But, of course, the question is whether EA Games are really interested in the subversive potential of the users&#8217; creativity or whether they are rather holding on to the existing power relation between the game developers and the users by securing their own control over the framework for the users&#8217; creative activities and potential &#8217;subversive&#8217; behavior. <a href="http://www.ethnologie.lmu.de/Mitarbeiter/Knorr.html" target="_blank">Alexander Knorr</a> from München University also had a critical eye for the relation between the modders and the game developers, stating that while we often talk of the borders between these are eroded in the modding process, he has found that it is rather the case that the user and the game developer find a shared identity or framework for identity in this process.</p>
<p>On the second day, <a href="http://www.jesperjuul.net/" target="_blank">Jesper Juul</a> presented his thoughts on casual games, and how we can categorize the types of gameplay associated with these games as opposed to &#8216;hardcore&#8217; games. He pointed out that there is a misconception that people who play casual games don&#8217;t play as often or for as long time as hardcore players, when research shows that a large part of casual players play quite a lot. This leads him to identify players of hardcore games as more flexible towards the game (willing to change tactics, put in extra time if the game demands it), while players of casual games are less flexible, wanting to be able to stop the game anytime and not for instance spend a whole night finishing a difficult mission etc. Juul&#8217;s view was that design changes leads to changes in player behavior, but players also always play the same game in different ways.</p>
<p>Moving on to gender issues in gaming, <a href="http://www.hannawirman.net/" target="_blank">Hanna Wirman</a> from University of West England presented her paper on female Sims players creating content for the game, understood through the metaphor of weaving (from <a href="http://en.wikipedia.org/wiki/Sadie_Plant" target="_blank">Sadie Plant</a>) as a way for women to achieve social power through technology. Very interesting, cyborg theory-like approach to this subject. She also pointed out that leisure activities that are identified as feminine, such as casual games, are often devaluated in culture as well as in research. Jessica Enevold from ITU and <a href="http://www.etn.lu.se/etnologi/hemsidor/CharlotteHagstrom/_www/default.html" target="_blank">Charlotte Hägström</a> from Lund University presented the framework for a project on &#8216;Gaming Moms&#8217;, investigating both how women are represented as gamers, and how they juggle time between play and family life and how they experience their gaming life. This should be a very interesting project to follow! </p>
<p><a href="http://www.ipd.gu.se/english/staff/ulrika.bennerstedt/" target="_blank">Ulrika Bennerstedt</a> from University of Gothenburg and <a href="http://www.tema.liu.se/tema-b/medarbetare/sjoblom-bjorn" target="_blank">Björn Sjöblom</a> from Linköping University both presented studies drawing on methods from interaction analysis and conversation analysis, one analyzing in-game interaction and the other analyzing interaction between players in the physical space. Bennerstedt had studied situated identities in roleplay MMORPG, conceptualizing the identity play as a form of digital puppetry, where the players have strategies for achieving the different social roles (the fantasy character, the virtual persona, and the physical self). Sjöblom had recorded a play session between four boys playing WoW to study how game/gaming rules become discursive devices in player interaction (how they talk about the rules). It is always interesting to hear about the sort of micro-analysis carried out in this methodological tradition.</p>
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		<title>Signs of life</title>
		<link>http://amablog.wordpress.com/2008/07/31/signs-of-life/</link>
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		<pubDate>Thu, 31 Jul 2008 13:14:30 +0000</pubDate>
		<dc:creator>Anne-Mette</dc:creator>
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		<category><![CDATA[research]]></category>

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		<description><![CDATA[After having enjoyed a lovely Summer vacation with my family and in Brussels (celebrating my husband Anders&#8216; succesful PhD defense), I am now back to work, braving the heat and working on a paper for the DREAM conference at University of Southern Denmark in September.
Surfing around, I found a link on my colleague Marianne Riis&#8217; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=amablog.wordpress.com&blog=1241393&post=46&subd=amablog&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>After having enjoyed a lovely Summer vacation with my family and in Brussels (celebrating my husband <a href="http://albrechtslund.net" target="_blank">Anders</a>&#8216; succesful PhD defense), I am now back to work, braving the heat and working on a paper for the <a href="http://www.dreamconference.dk/" target="_blank">DREAM conference</a> at University of Southern Denmark in September.</p>
<p>Surfing around, I found a link on my colleague Marianne Riis&#8217; <a href="http://milmariis.wordpress.com/2008/07/22/worlde-wonders/" target="_blank">blog</a> about the fantastic little <a href="http://wordle.net" target="_blank">Wordle</a> tool/toy which generates pretty word &#8220;clouds&#8221; out of text. I tried it with my last conference paper, and lo and behold &#8211; my paper cloud, which actually represents the main issues very well:</p>
<pre><a href="http://amablog.files.wordpress.com/2008/07/paper-cloud1.jpg"><img class="alignnone size-medium wp-image-48" src="http://amablog.files.wordpress.com/2008/07/paper-cloud1.jpg?w=300&#038;h=203" alt="" width="300" height="203" /></a></pre>
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		<title>Game Studies Utopia</title>
		<link>http://amablog.wordpress.com/2008/06/12/game-studies-utopia/</link>
		<comments>http://amablog.wordpress.com/2008/06/12/game-studies-utopia/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 09:28:53 +0000</pubDate>
		<dc:creator>Anne-Mette</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://amablog.wordpress.com/?p=45</guid>
		<description><![CDATA[Game studies is a very special research field with a veritable abundance of perspectives and outsets. Personally, I think that the wide variety of theoretical and methodological perspectives on games is a fantastic opportunity to create a truly multidisciplinary research field where we can all learn from each other and respect the validity of many [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=amablog.wordpress.com&blog=1241393&post=45&subd=amablog&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Game studies is a very special research field with a veritable abundance of perspectives and outsets. Personally, I think that the wide variety of theoretical and methodological perspectives on games is a fantastic opportunity to create a truly multidisciplinary research field where we can all learn from each other and respect the validity of many different kinds of studies. I hope game studies will continue to be a curious research community producing all kinds of interesting knowledge about games and fruitful discussions on how to do scientific work in general.</p>
<p>I have just returned from the nice and interesting one-day conference &#8220;Under The Mask: Perspectives On The Gamer&#8221; at the University of Bedfordshire in Luton, UK. Again, many interesting studies from many perspectives, reflecting good work. The papers from the conference can be found <a href="http://underthemask.wikidot.com/papers" target="_blank">here</a>, including my own modest contribution.</p>
<p>Next week, I am off to a PhD seminar arranged by the newly established Nordic Game Research Network (<a href="http://www.ngrn.dk/" target="_blank">NGRN</a>) and hosted by Aalborg University. I have just been reading through the different position papers sent in, and I am once again impressed by the high quality and wise academic reflections that are displayed. We are a diverse group of people, coming from both humanistic, social science and natural science/engineering backgrounds, and I am looking forward to a good learning experience at the seminar.</p>
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		<title>Conference paper out</title>
		<link>http://amablog.wordpress.com/2008/06/04/conference-paper-out/</link>
		<comments>http://amablog.wordpress.com/2008/06/04/conference-paper-out/#comments</comments>
		<pubDate>Wed, 04 Jun 2008 08:57:19 +0000</pubDate>
		<dc:creator>Anne-Mette</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://amablog.wordpress.com/?p=39</guid>
		<description><![CDATA[I am going the Under the Mask: Perspectives on the Gamer conference soon, which looks to be a really interesting and fun event. The papers that are online at the website now look very good, and here is a link to my own contribution.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=amablog.wordpress.com&blog=1241393&post=39&subd=amablog&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I am going the <a href="http://underthemask.wikidot.com/" target="_blank">Under the Mask: Perspectives on the Gamer</a> conference soon, which looks to be a really interesting and fun event. The papers that are online at the website now look very good, and here is a link to my own <a href="http://amablog.files.wordpress.com/2008/06/developing-story-albrechtslund2.pdf">contribution</a>.</p>
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		<title>Project description finally here</title>
		<link>http://amablog.wordpress.com/2008/04/21/project-description-finally-here/</link>
		<comments>http://amablog.wordpress.com/2008/04/21/project-description-finally-here/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 08:52:42 +0000</pubDate>
		<dc:creator>Anne-Mette</dc:creator>
				<category><![CDATA[PhD]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://amablog.wordpress.com/?p=38</guid>
		<description><![CDATA[So, I have finally gotten around to putting up a description of my project here. Look and you will see!  
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=amablog.wordpress.com&blog=1241393&post=38&subd=amablog&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>So, I have finally gotten around to putting up a description of my project here. Look and you will see! <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Internet Research 9.0</title>
		<link>http://amablog.wordpress.com/2008/04/21/internet-research-90/</link>
		<comments>http://amablog.wordpress.com/2008/04/21/internet-research-90/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 08:47:17 +0000</pubDate>
		<dc:creator>Anne-Mette</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://amablog.wordpress.com/?p=37</guid>
		<description><![CDATA[I am also happy to announce that I am part of a great panel at the forthcoming Association of Internet Researchers (a.o.i.r.) conference &#8220;Internet Research 9.0: Rethinking Community, Rethinking Place&#8221; in Copenhagen in October. I will be in it together with Malene Charlotte Larsen, Thomas Ryberg, Anders Albrechtslund (all from Aalborg University) and Rikke Frank [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=amablog.wordpress.com&blog=1241393&post=37&subd=amablog&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I am also happy to announce that I am part of a great panel at the forthcoming Association of Internet Researchers (a.o.i.r.) conference &#8220;Internet Research 9.0: Rethinking Community, Rethinking Place&#8221; in Copenhagen in October. I will be in it together with <a href="http://malenel.wordpress.com/" target="_blank">Malene Charlotte Larsen</a>, <a href="http://www.ell.aau.dk/Thomas-Ryberg.102.0.html" target="_blank">Thomas Ryberg</a>, <a href="http://albrechtslund.net" target="_blank">Anders Albrechtslund</a> (all from Aalborg University) and <a href="http://www.humanrights.dk/Research/CVs/Rikke+Frank+J%c3%b8rgensen" target="_blank">Rikke Frank Jørgensen</a> (Roskilde University and Danish Institute for Human Rights). More information about the conference should soon be available at the <a href="http://conferences.aoir.org/" target="_blank">website</a>.</p>
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		<title>Gamer conference in June</title>
		<link>http://amablog.wordpress.com/2008/04/08/gamer-conference-in-june/</link>
		<comments>http://amablog.wordpress.com/2008/04/08/gamer-conference-in-june/#comments</comments>
		<pubDate>Tue, 08 Apr 2008 18:09:41 +0000</pubDate>
		<dc:creator>Anne-Mette</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://amablog.wordpress.com/?p=35</guid>
		<description><![CDATA[I recently had an abstract accepted for the conference &#8220;Under the Mask: Perspectives on the Gamer&#8221; at the University of Bedfordshire in June. I am really looking forward to this event, and the themes described at the website fit very nicely with my interests. Judging from the list of members of the Facebook group, it [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=amablog.wordpress.com&blog=1241393&post=35&subd=amablog&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I recently had an abstract accepted for the conference <a href="http://underthemask.wikidot.com/" target="_blank">&#8220;Under the Mask: Perspectives on the Gamer&#8221;</a> at the University of Bedfordshire in June. I am really looking forward to this event, and the themes described at the website fit very nicely with my interests. Judging from the list of members of the Facebook group, it looks like mostly Brits are going to participate &#8211; but hopefully I won&#8217;t end up being the only one there speaking funny English. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>My paper for this conference will deal with some of the theoretical considerations of my PhD project. I want to discuss the benefits and limitations of adapting literary theory &#8211; especially Paul Ricoeur&#8217;s theories on mimesis, narrative and identity &#8211; in order to understand the nature of the creative process of gamers producing, exchanging and negotiating narratives around the game.</p>
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